10/29/2022 0 Comments Diablo iii designers![]() ![]() But then I realized the great thing about II was that it was Diablo I with more features, levels, classes, monsters, etc. I'll be honest, when I first saw the game play I was very nonplussed, it was exactly Diablo II. ![]() I can't say which I like better but I've a feeling I'll appreciate color (and a change of that between levels) if I'm going to be staring at it for hours. Now, the rest of this stuff just seems to be color pallette and tint which seems to be artistic preference. There could be an army behind him and you wouldn't know it. ![]() when would you have too much? For example in #1, the big white blob thing attacking blocks 1/4 the screen. I am guessing shadow is crucial in setting the mood but dynamically generated shadow would be difficult. Is this difficult with scenery? I'm guessing the levels are dynamically generated like in the first and second (a great aspect of the game, might I add), is this what causes difficulty with shadow play? I think by and large with the fan shots they use borderline too much shadow. In example #1 the lighting is much better in the fan screenshot but I can definitely see what the designer was talking about with it being 'smart.' My question would be (and I'm a complete idiot with vector graphics) why do they have no problem putting directional shadows behind characters but not the scenery? It seems to me that the candle light in that particular screenshot is being blocked by walls and ridges. While the lighting in a few of these looks like definitely done by hand, the only other major difference I see is color and tint. But as to whether or not he felt they had a valid point or he Blizzard just really cares for their fans, I cannot say. I'm a bit torn on this story because I don't even think this designer needs to answer to people putting up screenshots that are entitled "wow gayness" when compared to their preferred screenshots. I haven't really RTFA'd, just looked at the pictures. Diablo III Designer Defends New Look and Feel ![]()
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